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Honeycap
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Honeycap
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{{card infobox | type = Troop | category = Wild | threshold = {{wild}} | cost = 4 | trait = Shroomkin | faction = Underworld | rarity = Common | set = Shards of Fate (set){{!}}Shards of Fate | number = 304 | attack = 0 | defense = 0 | lore = The [[shroomkin]] are a race of sentient mushrooms. Soon after the [[shin'hare]] discovered their existence, they enslaved the shroomkin without resistance. | desc = As this enters play, it gets +1{{a}}/+1{{d}} for each {{wild}} you have. }} {{Related equipment | | }} ==Strategy== ===Synergies=== <!-- Add here any synergies with other cards--> * {{CardLink|Devoted Emissary}} can be played out while Honeycap is on field and Honeycap may be returned to hand, Honeycap will retain gained attack and defence; then when played out again will get its effect again. For example if Honeycap is played out with 2 {{wild}} threshold it gets +2{{a}}/+2{{d}} then if played back to hand and played out again, it will get an additional +2{{a}}/+2{{d}} giving you a 4{{a}}/4{{d}} Honeycap. ===Counters=== <!-- Add here any counters against this card--> * [[Revert]] will remove the bonuses and kill the Honeycap, due to having 0{{d}}. ===Other=== <!-- Add here other strategies and effects that you can do with this card--> ==Rulings== * The modifier is set when Honeycap enters play. It will not change if you later gain or lose threshold. * If Honeycap leaves play and then later re-enters, its power will trigger again, adding to its previous modifier.
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