Damage dealt by this card also causes you to gain that much health.
Lifedrain grants your troop the ability to gain health for your champion whenever that troop deals damage. Lifedrain has some of the highest potential of any keyword to swing the course of a game. Giving any stat boost to a troop with Lifedrain goes a long way. If you modify the ATK of the troop, it will be gaining you extra health to keep you alive longer, while if you modify its DEF, than the troop will be more difficult to kill and be able to stay in play longer to gain health over time.
Lifedrain plays particularly well with Steadfast since you will have twice as many chances to gain health in combat, as well as Flight, which allows you to gain health nearly unhindered from the opponent and will force them to find an answer as soon as possible before they find themselves out of the game.
Rules[ | ]
- If a card with Lifedrain has no controller, it will cause its owner to gain health.
- The health gain from Lifedrain occurs at the same time the damage is dealt. It is not a trigger.
- Multiple instances of Lifedrain are not cumulative.
Cards with Lifedrain[ | ]
Card | Shard | Cost | Type | Threshold | Rarity | Attack | Defense | Description |
---|---|---|---|---|---|---|---|---|
Corrupt Harvester | Blood | 4 | Troop | Uncommon | 3 | 3 | [Lifedrain] This can't be blocked except by artifact troops and/or blood troops. | |
Ozawa, Cosmic Elder | Diamond | 8 | Troop | Legendary | 0 | 0 | [Lifedrain] This has +X/+X where X is your health. | |
Princess Victoria | Diamond | 3 | Troop | Rare | 1 | 2 | If Princess Victoria is in your opening hand she gets cost -③. [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets [Lifedrain]. | |
Blood Aura | Blood | 3 | Quick Action | Common | Target troop gets +1/+1 and [Lifedrain]. | |||
Vampire King | Blood | 4 | Troop | Legendary | 3 | 4 | [Flight], [Lifedrain] When this deals damage to an opposing champion, reveal a random card from their hand. If it's a troop, transform it into a [Vampire] and put it into play under your control. | |
Vampire | Blood | 2 | Troop | Token | 2 | 2 | [Lifedrain], [Flight] | |
Infusion of Diamond | Diamond | 2 | Quick Action | Uncommon | Troops you control get [Lifedrain] this turn. | |||
Living Totem | Diamond | 2 | Troop | Rare | 2 | 2 | ③ → This gets +1/+1. ③ → This gets [Swiftstrike]. ③ → This gets [Flight]. ③ → This gets [Lifedrain]. ③ → This gets [Steadfast]. | |
Spearcliff Cloud Knight | Diamond | 3 | Troop | Rare | 3 | 2 | [Flight], [Lifedrain], [Steadfast] | |
Sentinel of Light | Diamond | 2 | Troop | Token | 4 | 4 | [Lifedrain] While you have 20 or more health, other troops you control have +2/+2. | |
Venus Fly Gorger | Wild | 4 | Troop | Token | 5 | 5 | [Lifedrain] | |
Starving Lich | Blood | 1 | Troop | Rare | 2 | 2 | Lethal, Speed, Lifedrain | |
Giant Mosquito | Blood | 2 | Troop | Common | 1 | 1 | [Flight], [Lifedrain] |