The Resource SystemEdit

The Resource System in Hex describes the method in which the player acquires the necessary Resource Points and Threshold to play cards in the game. It also allows for the build up of Charge Points, which are necessary to use the Champion's Charge Power. There are five Basic Resource Cards, Wild, Blood, Ruby, Diamond, and Sapphire.Edit


You can play one resource card a turn. When you play a Basic Resource Card, three things happen:

  1. Your Champion gains a Charge Point. These accumulate from turn to turn until used.
  2. You gain one of five different Thresholds: Wild, Blood, Ruby, Diamond, or Sapphire.
  3. You gain Resource Points.

Link to The Resource System at HexTCG.comEdit

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